DATA
■Added: improved public debug console
■New light rendering added for bushes
■More detailed middle distance terrain texture added
■Adjustable stances for sidearms added
■Sprint speed decreased
■Tweaked transitions from ragdoll
■Fixed transition from free fall into swimming and onto land
■New animations for swimming with rifles
■Rifle kneel sprinting fix
■Rifle raised idling for AI fix
■Pistol prone movement improvements
■Rifle & pistol evasive move fixes (disabled optics)
■Removed sway in prone adjust low
■Pistol self healing
■Improved pistol kneel sprint animation
■Improved connection prone to sprint
■Player could shoot a sidearm during the healing animation
■Transition from prone to upright sprint while unarmed caused visual sliding
■Priority of actions in action menu adjusted
■Stratis terrain and object placement tweaks
■New post-process effects for injuries added
■Fixed fuel gauges for MH-9 helicopter family
■MH-9 can now carry more soldiers
■Duplicate target icon in Ka60 Helmet-Mounted Display removed
■Ifrit cargo pose added
■Compass visualization changed
■New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
■Camouflage selection tweaks
■Fixed: Sites are no longer placing patrol waypoints on water
■Civilian Sites were disabled
■Logo and tagline splash screens merged
■Main menu game and version indicator could overlap
■Added: Any mission with description.ext has now loading mission box with "Unknown" text
■Added: Unknown author is now displayed also for maps
■Fixed: Mission restart now resets reload counter
■Added: Loading "continue" save will no longer raise the reload counter
■Fixed: Mission failed had two debriefing screens
■Fixed: "Lose" ending no longer shows "Mission Completed" title
■Fixed: Error icon is no longer shown for logics
■Fixed incorrect topic selection after closing and reopening Field Manual
■Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
■Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
■Geometry fixing (AI collisions with buildings tweaked)
■Config classes for weapons cleaned
■Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
■Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
■Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
■Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
■Fixed: http://feedback.arma3.com/view.php?id=1903
■Fixed: http://feedback.arma3.com/view.php?id=3837
■Fixed: http://feedback.arma3.com/view.php?id=5511
■Fixed: http://feedback.arma3.com/view.php?id=5709
■Fixed: http://feedback.arma3.com/view.php?id=5619
■Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
■New fog technology implemented
■Picture-in-Picture optimization implemented
■Terrain shadows tweaked
■Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
■Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
■Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
■Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
■MP pose synchronization fixed
■Improved performance related to object instancing
■Fixed - AI disembarking when moving to another vehicle position incorrectly
■Game loading with "addAction" crash fixed
■PhysX collisions related crashes fixed
■Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
■Fixed: Crash while taking RPG Alamut from ground
■Larger string buffer for the 'format' script command
■Fixed: Reloading different magazine type could do nothing but remove the magazine
■Destruction of vehicle while manipulating with objects in its inventory fixed
■Ambient creatures' position after game load fixed
■Fixed: remote destroyed wheels have now the right distance detection to the ground
■Fixed: healing sound effects were endlessly looped
■Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
■Free fall inventory access fixed
■Magazine manipulation while discarding weapons tweaked
■Items' behavior while moving from dead body to container tweaked
■Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
■AI running up and down hill tweaked
■Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
■Fixed: RMB to equip did not work for binoculars
■Fixed: Vehicle commander stepped optics zoom did not function correctly
■Fixed: artifacts on water near shore when looking from high distance
■Solved issues related to flickering optics
Kju vydal na Armaholicu modifikaci, která umožňuje sloučit všechny hry s Arma enginem do hry Arma 3.
All in Arma vám umožní sloučit všechny ostatní hry s Arma enginem (Take On Helicopters, Arma 2: Operation Arrowhead, Arma 2 a Armed Assault) do hry Arma 3.
Vše běhá pouze na úrovni konfigu, což znamená, že nebylo nějak zasáhnuto do úprav modelů či terénu. Díky této modifikaci získáte v Arma 3 přístup ke zbraním, vozidlům, misím a terénům z předchozích titulů.
Některé nové A3 rysy budou funkční postupem času jako například physx, který bude vyžadovat modifikaci modelů a mnoho dalších.
Instalace:
1. Stáhnětě AllInArma_DATUM_VERZE.7z a AiA_Languagecore.7z ze sekce souborů
2. Stáhněte LoadAfterA3Data_C_PvPscene.pbo z této sekce souborů
3. Vytvořte si módovou složku @AllInArma ve složce A3
4. Vložte PBO soubory z AllInArma_DATE_VERSION.7 a LoadAfterA3Data_C_PvPscene.pbo do @AllInArma\addons
5. Vložte PBO z AiA_Languagecore.7z do @AllInArma\dta
6. Change A3 to dev branch in Steam
7. Spusťte A3 s tímto parametrem:
Poznámky:
Uvozovky jsou potřebné, pokud máte obsah umístěn v jiné složce.
V uvozovkách musí být obsažen celý -mod parametr!
Pokud máte A2 a OA ve stejné složce, máte v parametru o jeden prvek méně. Pak by to mělo vypadat takto:
Během hraní můžete narazit na několik problémů. Prozatím není ještě vše kompatibilní. Například veškerá pěchota používá A3 modely, jelikož ty původní shazují hru. Očekávejte v následujících dnech či týdnech nové aktualizace.
DATA
■Showcase SCUBA:
■More forgiving alarm threshold
■Added more hints
■Improved scenario endings
■More rockets for the launcher added
■Showcase Helicopters:
■Performance optimizations
■Few minor tweaks
■Showcase Vehicles:
■More forgiving alarm threshold
■Few minor tweaks
■MP: Escape from Stratis
■Fixed: Mission success after resuming game
■'Combat Get In' module added
■Respawn time is now 30 seconds (was 120)
■Improved mission endings
■New task appears when both choppers on the airfield are destroyed
■New mission ending "all boats and helicopters destroyed"
■Warning hint pops up when the group leader is AI controlled
■Patrolling Ka-60 Black now unloads troops when under fire
■More enemies at the airfield
■Some new map locations populated
■MP: Headhunters
■"Exfiltrate" task is now set as current after all targets are eliminated
■The mission will now end when either all players are near the exfil marker or in a boat
■'Combat Get In' module added
■Possible respawn desync in multiplayer fixed
■New scenario ending screen added
■Task notification visuals improved
■Seagull in "BIRD", "GROUP" and "SIDE" respawn replaced by a basic spectator camera
■Scenarios-button now always available, even when there's no content
■Added more entries into Field Manual
■Compass and watch re-sized
■Ka-60 minigun now rotates
■Ka-60 doors and glass made correctly penetrable
■MH-9 passengers can now see the tail
■Helicopter weapons tweaked
■Class names for Ifrits changed to be the correct ones
■Alamut and MX SW now have correct icons in command menu
■Countermeasures now stored in one magazine per vehicle
■Correct Alpha Lite logo in splash screens added
■Most windows in houses are now destructable
■Static weapons should be more durable, shouldn't be targetable by guided missiles and shouldn't be flippable by user action when destroyed
■Added more camoflage selections for vests and helmets
■Red faction uniforms have proper class names
■Changed priorities in action menu
■TRG iron-sights remodeled after feedback
■Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
■Camera shake on 6.5mm ammunition removed
■Server browser UI overlapping fixed in some places
■Squad URL is no longer automatically upper-cased (and thus broken)
■Editor loading took long when using MX rifles - fixed
■Added freelook in vehicles via default option
■Correct tracer colors have been distributed among factions
■Fish should be less inclined to travel on land
ENGINE
■Shadow improvements implemented
■Improved network performance (vehicles are no longer lagging as much)
■Fixed several game crashes
■Fixed synchronization of cargo poses in MP
■Fixed various inventory-related bugs and crashes
■Improved vehicle collisions
■Grenades can no longer be thrown under water
■Fixed airplane / helicopter camera shaking
■Default and Development versions have different numbering to prevent incompatibilities in multiplayer
Arma 3 Alpha je již venku něco přes týden a opravdu nás všechny překvapuje, a to především velkým počtem aktivních hráčů, který přesahuje předchozí díly této série. Samozřejmě se v Alpha verzi vyskytuje několik chyb, které jistě vývojáři do vydání plné verze opraví, jinak bych řekl, že je tato hra na dobré cestě. Časem bude možná Arma 3 schopna konkurovat ostatním hrám na vyšších pozicích žebříčku. V grafu můžete vidět, jakých hodnot dosáhli prodeje Army 3 Alpha na Steamu.
Sami si zde můžete všimnout, že se náš klan zabývá především hrami od Bohemia Interactive, a tak nesmíme chybět ani v Arma 3 scéně. Proto jsme před několika málo dny založili sekci Arma 3 a dáváme tak dohromady nový tým, v němž samozřejmě rádi uvidíme na staré dobré členy, kteří už mají u nás nějakou tu bitvu za sebou. Rovněž také přivítáme nové hráče, se kterými se rádi podělíme o své zkušenosti, krom toho se také od nich klidně něco nového přiučíme.
Naše Arma squady se vždy zaměřovaly na TvT mise, tedy především na CTF (Capture the Flag) a C&H (Captrue and Hold). Toho se hodláme držet i v Armě 3. Samozřejmě si občas zahrajeme i jiné typy misí včetně těch kooperativních. Bohužel v Arma 3 Alpha není možné hrát klasické CTF, tak si tento typ mise prozatím vynahrazujeme TDM (Team Deathmatch).
Pokud máte zájem se k nám přidat, stačí jen vyplnit náborový formulář. Nezapomeňte vyplnit všechny údaje a zvolit správnou sekci.