ap.sqsÃ'ÛJ<Description.ext*[MLˆinit.sqs[MLTmission.sqm\MLNpurge.sqsÃ'ÛJòratings.sqsÃ'ÛJ5score.sqsÃ'ÛJµtimer.sqsÃ'ÛJ]weapon.sqs{YMLÐ_body =_this select 0 ~15 deleteVehicle _body exit respawn=3; respawndelay=10; onLoadMission="Night Show"; class Header { gameType = DM; minPlayers = 2; maxPlayers = 12; };[]exec "timer.sqs" []exec "ratings.sqs" []exec "purge.sqs" ~8 #End Exit version=11; class Mission { addOns[]= { "cacharacters2", "camisc3", "castructures_mil", "castructureshouse_housev", "cahouseblock_c", "cahouseblock_b", "church_01", "ind_workshop01", "shed_small", "CAMisc", "caweapons", "CABuildings", "CAWheeled", "ca_modules_clouds", "desert_e", "cacharacters_e", "takistan" }; addOnsAuto[]= { "cacharacters_e", "ca_modules_clouds", "camisc3", "takistan" }; randomSeed=10465495; class Intel { briefingName="[C.S.E.C] DM Night Show"; briefingDescription="by [C.S.E.C] QiN3TiX"; startWeather=0.23070693; forecastWeather=0.2473768; year=2010; month=7; day=26; hour=1; minute=0; }; class Groups { items=15; class Item0 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.072,361.86252,304.83295}; placement=60; azimut=-58.297405; id=0; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; text="s5"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1120.9185,564.21381,349.74731}; azimut=-26.667934; special="NONE"; id=1; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="server"; init="setTerrainGrid 50;"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1165.8136,543.51959,288.3912}; azimut=-26.667934; special="NONE"; id=22; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; init="setViewDistance 250"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1354.7727,414.59967,92.162613}; azimut=-26.667934; id=23; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; skill=0.60000002; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.0925,361.86368,304.83459}; placement=60; azimut=-58.297405; id=24; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s1"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.0928,361.86292,304.84973}; placement=60; azimut=-58.297405; id=25; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s2"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.074,361.86392,304.80783}; placement=60; azimut=-58.297405; id=26; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s3"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.106,361.86649,304.79602}; placement=60; azimut=-58.297405; id=27; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s4"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.0842,361.86172,304.8631}; placement=60; azimut=-58.297405; id=28; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s6"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.1113,361.86789,304.7746}; placement=60; azimut=-58.297405; id=29; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s7"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.1235,361.86353,304.87433}; placement=60; azimut=-58.297405; id=30; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s8"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.1501,361.86685,304.841}; placement=60; azimut=-58.297405; id=31; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s9"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.0784,361.86404,304.81067}; placement=60; azimut=-58.297405; id=32; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s10"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.1289,361.86774,304.79898}; placement=60; azimut=-58.297405; id=33; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s11"; init="this addrating (-(rating this) - 100000);"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2132.0645,361.86292,304.81635}; placement=60; azimut=-58.297405; id=34; side="WEST"; vehicle="CZ_Soldier_DES_EP1"; player="PLAY CDG"; leader=1; skill=0.60000002; text="s12"; init="this addrating (-(rating this) - 100000);"; }; }; }; }; class Vehicles { items=20; class Item0 { position[]={2015.9283,366.96173,271.65082}; azimut=-58.297436; id=2; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; text="marker2"; }; class Item1 { position[]={2235.1016,363.60867,332.84824}; azimut=-58.297436; id=3; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item2 { position[]={2027.4851,365.53827,288.95596}; azimut=-58.297451; id=4; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item3 { position[]={2048.7258,363.95282,323.36072}; azimut=-58.297451; id=5; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item4 { position[]={2070.6047,363.0318,358.80069}; azimut=-58.297451; id=6; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item5 { position[]={2095.0894,365.51724,398.42191}; azimut=-58.297451; id=7; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item6 { position[]={2102.9336,367.52811,415.02243}; azimut=-58.297451; id=8; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item7 { position[]={2189.6345,365.40369,361.36835}; azimut=-58.297451; id=9; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item8 { position[]={2123.6785,365.79324,401.53992}; azimut=-58.297451; id=10; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item9 { position[]={2223.5591,361.80496,314.2803}; azimut=-58.297451; id=11; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item10 { position[]={2200.644,357.19165,277.23749}; azimut=-58.297451; id=12; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item11 { position[]={2178.1489,357.97061,239.9366}; azimut=-58.297436; id=13; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item12 { position[]={2158.3528,358.78491,207.93265}; azimut=-58.297451; id=14; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item13 { position[]={2144.3787,359.4198,185.28842}; azimut=-58.297451; id=15; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item14 { position[]={2139.0535,359.59372,185.78883}; azimut=-58.297451; id=16; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item15 { position[]={2105.3413,357.20847,206.58546}; azimut=-58.297451; id=17; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item16 { position[]={2069.7744,358.14404,228.14128}; azimut=-58.297451; id=18; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item17 { position[]={2031.0247,364.53522,252.06372}; azimut=-58.297451; id=19; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item18 { position[]={2224.7458,364.15436,339.07126}; azimut=-58.297451; id=20; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; class Item19 { position[]={2157.1533,365.99899,380.3717}; azimut=-58.297451; id=21; side="EMPTY"; vehicle="Sign_Danger"; skill=0.60000002; }; }; class Markers { items=1; class Item0 { position[]={2062.8223,363.21143,343.21634}; name="dachurch"; type="Dot"; colorName="ColorWhite"; angle=-58.297451; }; }; class Sensors { items=33; class Item0 { position[]={2151.8633,362.7001,265.92429}; a=2000; b=2000; angle=-27.733604; activationBy="ANY"; age="UNKNOWN"; text="Players List"; expActiv="PlayersList = thislist"; class Effects { track="hotelcali"; }; }; class Item1 { position[]={1592.4841,361.66888,-233.65311}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S1)"; expActiv="[S1] Exec ""ap.sqs"""; class Effects { }; }; class Item2 { position[]={1593.9417,361.67947,-233.04272}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S2)"; expActiv="[S2] Exec ""ap.sqs"""; class Effects { }; }; class Item3 { position[]={1595.3065,361.70425,-232.2471}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S3)"; expActiv="[S3] Exec ""ap.sqs"""; class Effects { }; }; class Item4 { position[]={1596.5841,361.73819,-231.70834}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S4)"; expActiv="[S4] Exec ""ap.sqs"""; class Effects { }; }; class Item5 { position[]={1593.1075,361.73199,-234.90262}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S5)"; expActiv="[S5] Exec ""ap.sqs"""; class Effects { }; }; class Item6 { position[]={1594.7412,361.75742,-234.18665}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S6)"; expActiv="[S6] Exec ""ap.sqs"""; class Effects { }; }; class Item7 { position[]={1596.3185,361.79044,-233.38782}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S7)"; expActiv="[S7] Exec ""ap.sqs"""; class Effects { }; }; class Item8 { position[]={1597.6493,361.82217,-232.73138}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S8)"; expActiv="[S8] Exec ""ap.sqs"""; class Effects { }; }; class Item9 { position[]={1439.7059,369.99939,-285.49686}; a=0; b=0; angle=-26.66798; repeating=1; age="UNKNOWN"; expCond="alive player"; expActiv="[] exec ""weapon.sqs"";"; class Effects { }; }; class Item10 { position[]={1529.6702,360.25195,-212.00015}; a=0; b=0; angle=-26.667934; age="UNKNOWN"; text="Init"; expCond="true"; expActiv="TimeUp = False"; class Effects { track="hotelcali"; }; }; class Item11 { position[]={1534.8972,364.86301,-270.87088}; a=0; b=0; angle=-26.667934; type="END1"; age="UNKNOWN"; text="Time Limit"; expCond="TimeUp"; expActiv="[] exec ""score.sqs"";ForceEnd"; class Effects { }; }; class Item12 { position[]={2081.8496,357.46222,214.91571}; a=5; b=150; angle=-58.297451; rectangular=1; activationBy="ANY"; repeating=1; age="UNKNOWN"; text="border"; name="borderKill"; expActiv="{_x Setdammage 1} Foreach thislist;"; class Effects { }; }; class Item13 { position[]={2173.2358,365.811,377.41479}; a=5; b=150; angle=-58.297451; rectangular=1; activationBy="ANY"; repeating=1; age="UNKNOWN"; text="border"; name="borderKill_1"; expActiv="{_x Setdammage 1} Foreach thislist;"; class Effects { }; }; class Item14 { position[]={2201.8667,356.81528,269.34872}; a=5; b=150; angle=31.702608; rectangular=1; activationBy="ANY"; repeating=1; age="UNKNOWN"; text="border"; name="borderKill_2"; expActiv="{_x Setdammage 1} Foreach thislist;"; class Effects { }; }; class Item15 { position[]={2063.8289,363.44507,358.96988}; a=5; b=150; angle=31.702608; rectangular=1; activationBy="ANY"; repeating=1; age="UNKNOWN"; text="border"; name="borderKill_3"; expActiv="{_x Setdammage 1} Foreach thislist;"; class Effects { }; }; class Item16 { position[]={1594.1401,361.81064,-236.13614}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S9)"; expActiv="[S9] Exec ""ap.sqs"""; class Effects { }; }; class Item17 { position[]={1595.3516,361.82477,-235.25748}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S10)"; expActiv="[S10] Exec ""ap.sqs"""; class Effects { }; }; class Item18 { position[]={1597.0966,361.86807,-234.5661}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S11)"; expActiv="[S11] Exec ""ap.sqs"""; class Effects { }; }; class Item19 { position[]={1598.4077,361.89246,-233.73782}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="!(alive S12)"; expActiv="[S12] Exec ""ap.sqs"""; class Effects { }; }; class Item20 { position[]={1610.7605,362.59229,-223.84109}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S1)"; expActiv="[S1] Exec ""purge.sqs"""; class Effects { }; }; class Item21 { position[]={1612.2058,362.73541,-223.21698}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S2)"; expActiv="[S2] Exec ""purge.sqs"""; class Effects { }; }; class Item22 { position[]={1613.5775,362.87729,-222.42502}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S3)"; expActiv="[S3] Exec ""purge.sqs"""; class Effects { }; }; class Item23 { position[]={1614.8567,363.01474,-221.88492}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S4)"; expActiv="[S4] Exec ""purge.sqs"""; class Effects { }; }; class Item24 { position[]={1611.3818,362.68457,-225.07138}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S5)"; expActiv="[S5] Exec ""purge.sqs"""; class Effects { }; }; class Item25 { position[]={1613.0178,362.84686,-224.36945}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S6)"; expActiv="[S6] Exec ""purge.sqs"""; class Effects { }; }; class Item26 { position[]={1614.5916,363.01343,-223.55862}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S7)"; expActiv="[S7] Exec ""purge.sqs"""; class Effects { }; }; class Item27 { position[]={1615.9171,363.15424,-222.90759}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S8)"; expActiv="[S8] Exec ""purge.sqs"""; class Effects { }; }; class Item28 { position[]={1612.4318,362.82272,-226.30466}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S9)"; expActiv="[S9] Exec ""purge.sqs"""; class Effects { }; }; class Item29 { position[]={1613.6385,362.93671,-225.43912}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S10)"; expActiv="[S10] Exec ""purge.sqs"""; class Effects { }; }; class Item30 { position[]={1615.3689,363.12311,-224.73544}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S11)"; expActiv="[S11] Exec ""purge.sqs"""; class Effects { }; }; class Item31 { position[]={1616.6882,363.25992,-223.8956}; a=0; b=0; angle=-26.667934; repeating=1; age="UNKNOWN"; expCond="(alive S12)"; expActiv="[S12] Exec ""purge.sqs"""; class Effects { }; }; class Item32 { position[]={2162.4451,360.64337,266.5647}; a=500; b=500; angle=-27.733604; activationBy="ANY"; interruptable=1; age="UNKNOWN"; class Effects { soundEnv="Combat"; }; }; }; }; class Intro { addOns[]= { "desert_e", "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=12004117; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "desert_e", "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=4299995; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "desert_e", "takistan" }; addOnsAuto[]= { "takistan" }; randomSeed=6916575; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; ; ;/** ; * This will remove ai that are left when a player d/c's ; *@author Zombie ; *@created 1/8/04 11:57:31 AM ; */ ?!(local Server): Goto "end" #start _loon = _this select 0 deletevehicle _loon ~5 goto "start" #end exit ;________________________ ;:::::::::::::::::::::::: ; ;This will automatically adjust player ratings ;author Zombie ;created 12/28/03 2:45:59 PM ;________________________ ;:::::::::::::::::::::::: #start ;;? rating player>=(-50000): player addrating (-(rating player)-10000) ~30 goto "start" _count = 0 _max = 0 _TmpArray = PlayersList _list = "" #Start ?(count _TmpArray == 0): Goto "End" ?(Score (_TmpArray select _count) >= _max): _cursor = _count ?(Score (_TmpArray select _count) >= _max): _max = Score (_TmpArray select _count) _count = _count + 1 ?(_count < (count _TmpArray)-1): Goto "Start" _score = Score (_TmpArray select _cursor) _name = Name (_TmpArray select _cursor) _list = _list + format["%1 %2\n", _score, _name] _TmpArray = _TmpArray - [_TmpArray select _cursor] _count = 0 _max = 0 ?(count _TmpArray == 0): Goto "End" Goto "Start" #End _msg = format["Game Over!\nScore:"] titletext [format["%1\n%2", _msg, _list], "PLAIN"] Exit_count = 0 #Start ~1 _count = _count + 1 ?(_count >= 1800): TimeUp = True Goto "Start" removeallweapons player removeBackpack player player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addmagazine "20Rnd_762x51_SB_SCAR" player addweapon "NVGOGGLES" player addweapon "SCAR_H_CQC_CCO_SD" player addweapon "glock17_EP1" player Selectweapon "SCAR_H_CQC_CCO_SD" player switchmove "AmovPknlMstpSrasWrflDnon" player removeweapon "glock17_EP1" Exit Æ3n„Æúš:E‘¶íF«@’hÅ